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Star wars heavy assault walker
Star wars heavy assault walker











star wars heavy assault walker

The four expansion pack modes, Extraction, Sabotage, Battle Station, and Infiltration, also cannot end in a draw. This is one of the three base game modes that can never end in a draw, the others being Turning Point and Supremacy.Walker Assault is among the most popular game modes.Each Y-Wing adds 10 seconds of vulnerability to the AT-ATs when their shields are down. If this timer successfully completes, one Y-Wing will be added to the Y-Wing stack. When the uplinks are captured by the Rebels, a timer will begin on each uplink.This is the only game mode where active AT-AT's appear.These are the maps that Walker Assault is playable on: Note: Fighters are not available on the Forest Moon of Endor and Survivors of Endor due to their dense tree cover Cloud Car ( Bespin expansion only, max of two).AT-AT (weapon systems only, controllable throughout).AT-ST (playable throughout, max of two, max of one on Endor maps).74-Z Speeder Bike (only on Forest Moon of Endor).T-47 Airspeeder (available only in third phase, max of three).On the Scarif maps there are only two sets of uplinks, four in total, due to the maps smaller size.Ĭoncept art of an uplink, which calls in Y-Wing bombers. On Bespin, there is only one AT-AT due to dense urban environment, making it near impossible for large vehicles to easily traverse the city. Production information Manufacturer Kuat Drive Yards Line All-terrain vehicle Model All Terrain Scout Transport Class Combat walker Cost 75,000 credits Technical specifications Length 6.4 meters Width 4.5 meters Height/depth 9. On Endor, and Survivors of Endor there is only one AT-AT due to the large trees surrounding the area.

Star wars heavy assault walker Offline#

They also need to plan a defense for when the uplinks are offline to prevent Rebels from re-activating the uplink.

star wars heavy assault walker star wars heavy assault walker

They should rally to defend vulnerable walkers when their shields drop. The Galactic Empire must keep the Rebels out of the relays long enough for the AT-ATs to reach targeting range of the Rebel GR-75 transport. After all Y-Wings have finished attacking, the next uplink phase begins. Once a Y-Wing has struck, the AT-AT's shielding is temporarily lowered and the walker is vulnerable to concentrated, conventional attack. After five minutes of the uplink phase, the Y-Wings strike the walker. Each Y-Wing gives the Rebels 10 additional seconds to attack the walkers. The longer the Alliance controls a relay, the more Y-Wings can be brought to bear on the AT-ATs. There are always two uplinks active at one time with six uplinks being in the entire map, therefore there are three phases in which the Rebels must keep the uplinks online. The ability to launch these strikes is governed by uplink relays scattered around the battlefield. In order to gain the upper hand against them, they must call in aerial Y-Wing strikes to lower their powerful shields. It does not store any personal data.The Rebel Alliance must destroy a group of incoming AT-AT walkers. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics".

star wars heavy assault walker

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Star wars heavy assault walker